Epi Be Gone – Weedcraft Inc – Part 16 – Gameplay Lets Play Walkthrough

Epi Be Gone – Weedcraft Inc – Part 16 – Gameplay Lets Play Walkthrough

Weedcraft Inc explores the business of producing, breeding and selling the giggle smoke in America. Manage all aspects of the business, legal or otherwise, in Weedcraft Inc. Full series playlist: https://www.odd.gg/420 ๐Ÿ‘‡๐Ÿป OTHER GAME PLAYTHROUGHS ๐Ÿ‘‡๐Ÿป
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Weedcraft Inc explores the business of producing, breeding and selling weed in America, delving deep into the financial, political and cultural aspects of the country’s complex relationship with this troublesome and promising plant.

Would-be marijuana moguls will need to prioritize resources carefully as they manage the production and distribution of their weed. Cultivate killer plants, cross-breed them to create unique strains of the devilโ€™s lettuce, hire and manage a growing staff, and be prepared to take on the competition. As in real life, the business of bud presents plenty of opportunity along with a plethora of problems. Decide when and where to take on extra risk to maximize profit, but be careful, the cops and politicians are all working their own angles.

Thanks to Devolver Digital for providing a copy of the game.

#weedcraft #sim #tycoon
Epi Be Gone - Weedcraft Inc - Part 16 - Gameplay Lets Play Walkthrough

10 thoughts on “Epi Be Gone – Weedcraft Inc – Part 16 – Gameplay Lets Play Walkthrough

  1. mr odd, your product's quality is not what you want because your growers don't water the plants enough.
    higher quality requires more watering per batch, so there's so much "do stuff" jobs they mess it up because it's kinda randomized.
    you might want to consider removing a few plants and add a water pump and/or CO2 generators.

  2. names for custom plants (dank meme) for tech bros. (sweet leaf) for the metal heads. (cardboard box) for the vagrants. (wool hat in summer) for hipsters. (Washington's secret stash) for ptsd patients.

  3. possible change, adjust grow and dispensaries. It looks like you grow soo much but have few places to sell. look at what you want to sell and design a strain for it.

  4. I laugh every time you try to dig up dirt and first pick pretty much all of the options I'd consider no chance of being bad things

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